Manual:ShockWave/Factions/GLA/Infantry

From FSDB

Jump to: navigation, search
ShockWave manual

ShockWave/Factions/GLA - Vehicles

Contents

Worker

Workers are the GLA's construction and supply units, responsible for building GLA bases and keeping them supplied. In addition they can be used to clear minefields and booby traps, and to repair or rebuild damaged or destroyed structures. Each worker can carry about 75$ worth of supplies. When given boots, Workers work faster, and more efficiently.

  • Strong Against: -Unarmed-
  • Weak Against: Anti-Infantry Vehicles, Infantry, Helicopters, Aircraft

Clear Mines

Orders the unit to clear mines and booby traps within the assigned area.

Rebel

  • Cost: 150
  • Built at: Barracks
  • Requires: -

The Rebel is the Global Liberation Army's main foot soldier. He is armed with an automatic rifle, and can capture neutral and enemy structures for use by the GLA. Although lacking the training and superior equipment of his counterparts in other armies, The Rebel compensates by being able to camouflage himself to remain unseen when not moving and through booby-trapping structures to prevent their usage by the enemy.

  • Strong Against: Infantry, Light Vehicles
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Abilities

Capture Building

Orders the Rebel to capture a building for the GLA's usage.

Booby Trap Attack

Orders the Rebel to place a Booby Trap on any building which explodes when the building is tried to be captured.


Upgrades

Camouflage

  • Cost: 1000
  • Researched at: Palace

Allows Rebels to hide from the enemy when they are not moving or firing.

RPG Trooper

  • Cost: 300
  • Built at: Barracks
  • Requires: -

The GLA's anti-tank soldier, armed with an RPG launcher that can be used on vehicles and aircraft alike.

Two of these come out of a newly built Tunnel Network.

  • Strong Against: Light Vehicles, Tanks, Aircraft
  • Weak Against: Anti-Infantry Vehicles, Infantry

Terrorist

  • Cost: 200
  • Built at: Barracks
  • Requires: -

GLA Terrorists are suicide soldiers equipped with powerful explosives. Upon reaching enemy units they detonate their explosives, doing a large amount of damage in a large area. Terrorists are highly effective against all ground targets, but are easily killed by most weaponry. To aid in him reaching his target, he can commandeer a civilian vehicle and wire it with explosives.

  • Strong Against: Infantry, Light Vehicles, Tanks, Buildings
  • Weak Against: Infantry, Anti-Infantry Vehicles, Helicopters, Aircraft, Base Defences

Detonate Now

Orders the unit to detonate at the current location.

Car Bomb

The Terrorist enters a civilian vehicle and rigs it with explosives.

Hijacker

The Hijacker is a skilled assassin who can hijack enemy vehicles by killing the pilot and putting himself behind the wheel. Note that vehicles with a garrison (i.e. Troop Crawler), vehicles without drivers (i.e. Robot Tank) and Dozers cannot be hijacked.

Hijack Vehicle

The Hijacker is ordered to hijack one specific enemy vehicle.

Angry Mob

The GLA often encourages enraged civilians to pick up their arms and join the fight against oppression. An Angry Mob consists of a dozen angry civilians armed with pistols and stones who attack everything that is not GLA without mercy. The destructive force of a mob can be further enhanced by arming them with AK-47 assault rifles and molotov cocktails (Arm The Mob upgrade). Once a Mob is on its way there are few units that can stop them, since killed members get replaced quickly. Angry Mobs can lay waste to entire cities within moments but have to watch out for snipers, napalm, toxins and enemy aircraft.

  • Strong Against: Infantry, Light Vehicles, Tanks, Buildings
  • Weak Against: Helicopters, Aircraft

Saboteur

The Saboteur is a stealthed specialist trained for infiltration and sabotage. He can climb cliffs and enter enemy structures, which has different effects depending on what structure it is.

Sabotage

Orders the Saboteur to sabotage a specific building. Depending on the structure, it can do one of the following:



  • Power Plant > shuts off the power of the whole base for 30 seconds
  • Supply Center > steals 2000 $ from the enemy's account
  • Command Center > resets the countdown on the owner's General Abilities
  • Superweapon > resets countdown

Jarmen Kell

Jarmen Kell is the hero of the GLA. Being an unrivalled marksman and expert in stealth, he can take on any enemy infantry he encounters. With his incredible aiming skills he can also kill the driver of enemy vehicles, making them neutral and ready for capture with only one shot. Additionally he can be armed with a powerful KSVK sniper rifle. With this he can also snipe pilots out of aircraft, making them crash to the ground, and sever the power lines of enemy buildings.

  • Strong Against: Infantry
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Kill Vehicle crew

Jarmen Kell uses his aiming skills to kill a vehicle's driver, leaving the vehicle empty and ready to be captured by anyone.

Kill Pilot

Jarmen Kell uses his aiming skills and the power of his KSVK to kill the pilot of an enemy helicopter or plane. Out of control, the aircraft crashes into the ground taking any passengers with it.

Sever Power Line

Jarmen Kell uses his aiming skills and the power of his KSVK to sever the power lines of an enemy building.

Mobile Anti-Tank Gun

  • Cost: 510
  • Built at: Barracks
  • Requires: -

A mobile Anti-Tank Gun carried by two workers and operated by one Rebel. It has to deploy before firing. Very useful for ambushes against enemy tanks.

  • Strong Against: Light Vehicles, Tanks
  • Weak Against: Helicopters, Aircraft

Deploy

The workers deploy the AT Gun and make it ready to fire.

Undeploy

The AT Gun gets undeployed to move it to another location.

ShockWave/Factions/GLA - Vehicles

Personal tools
Fallout Studios