Manual:ShockWave/Factions/General Alexander/Infantry

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ShockWave manual

ShockWave/Factions/General Alexander - Vehicles

Contents

Ranger

  • Cost: 225
  • Trained at: Barracks
  • Requires: -

These well-trained, well-armed soldiers form the core of the USA's infantry forces. The Capture Buildings Upgrade makes them able to capture buildings, and the Flash Bangs Upgrade makes them able to fire flash bangs, which can clear soldiers from garrisoned buildings and do damage to groups of infantry units in the open. Additionally, Rangers can rappel down from Chinooks.

  • Strong Against: Infantry, Light Vehicles
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Capture Building

Orders the Ranger to capture a building, to be used for the USA's forces.

Machine Gun mode

Makes the Ranger use his machine gun to engage enemy units.

Flash Bang mode

Makes the Ranger use flash bangs to engage enemy forces; these can clear a single enemy unit from garrisons each.

EMP Missile Defender

  • Cost: 300
  • Trained at: Barracks
  • Requires: -

The EMP Missile Defender is a soldier armed with a missile launcher, which is effective against enemy tanks, light vehicles and aircraft. He can fire special missiles with a customized EMP warhead. These missiles produce an EMP blast upon impact which temporarily shuts down enemy vehicles and buildings and drops helicopters from the skies in an instant.

  • Strong Against: Light Vehicles, Tanks, Aircraft
  • Weak Against: Anti-Infantry Vehicles, Infantry

EMP Missile Attack

The EMP Missile Defender uses a missile with an EMP warhead on the designated target. Vehicles and buildings hit by the EMP are temporarily disabled. Most airborne threats caught by the blast crash to the ground immediatly.

Marine

Marines are armed with a powerful machine gun that kills infantry quickly and does good damage to enemy vehicles. In addition, they can place a C4 charge on a target.

  • Strong Against: Infantry, Light Vehicles, Buildings
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

C4 Attack

The Marine plants a powerful C4 charge onto the designated target. It will detonate after 5 seconds.

Pathfinder

A sniper wearing a ghillie suit, who can't be seen when not moving. Not even revealing himself when firing, the Pathfinder is just about the worst thing that can happen to an infantry column. Pathfinders are also perfect for putting in Humvees and in garrisoned buildings.

  • Strong Against: Infantry
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Colonel Burton

With tons of tools and weapons, Colonel Burton is able to create havoc in lots of ways. He can kill infantry and light vehicles with ease and can demolish buildings and heavy units with his demo charges. He can be equipped with an OICW rifle which enables him to fire grenades over long distances.

  • Strong Against: Infantry, Light Vehicles, Buildings
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Machine Gun

Selects Burton's machine gun. This weapon is most suited for attacking infantry, though it is pretty effective against light vehicles and structures as well.

Knife

Selects the knife, for stealthy infantry kills.

Grenade Launcher

Selects the Grenade Launcher. This long-ranged weapon is effective against all ground targets.

Timed Demo Charge

Places a timed demo charge on the selected target. The charge will detonate after twenty seconds.

Remote Demo Charge

Places a remote demo charge on the selected target. The charge will not detonate until the Detonate Charges ability is used. If Colonel Burton is killed before he detonates them, any placed remote demo charges will disappear.

Detonate Charges

Immediately detonates all Remote Demo Charges that have been placed.

Biohazard Tech

To keep her Medic Drones cost-effective, General Alexander has passed down biological and chemical contamination clean up to specialized field technicians.

  • Strong Against: -Unarmed-
  • Weak Against: Anti-Infantry Vehicles, Infantry, Helicopters, Aircraft

Clean Toxins

Orders the Biohazard Tech to clean up radiation and toxins in the selected area.

ShockWave/Factions/General Alexander - Vehicles

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