Manual:ShockWave/Factions/General Alexander/Vehicles

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ShockWave manual

InfantryShockWave/Factions/General Alexander - Aircraft

Contents

All manned combat vehicles

All manned USA combat vehicles can be upgraded with a single unmanned drone to boost that vehicle's capabilities. These drones are all affected by the Drone Armor upgrade.

Scout Drone

  • Cost: 100

Scout Drones increase the effective sight range of the vehicle, and reveal any stealthed units nearby.

  • Strong Against: -Unarmed-
  • Weak Against: Anti-Air

Battle Drone

  • Cost: 300

Battle Drones protect the vehicle by repairing it when necessary. In addition, they have a light machine gun that can help defend the vehicle against infantry.

  • Strong Against: Infantry
  • Weak Against: Anti-Air

Hellfire Drone

  • Cost: 500

Hellfire Drones provide additional battle capabilities for their parent vehicle. They are equipped with missiles, which can do moderate damage to both infantry and vehicles.

  • Strong Against: Tanks, Light Vehicles
  • Weak Against: Anti-Air

Dozer

The Dozer constructs Alexander's structures and defenses, as well as repairing them.

  • Strong Against: -Unarmed-
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Clear Mines

Orders the unit to clear mines and booby traps within the assigned area.

Robot Tank

A remote-controlled hover drone equipped with a small tank cannon. This vehicle is very fast and capable of traversing water, however it is equipped with weaker armour and armament than most tanks. Because it doesn't have a human pilot, it is immune to toxins, radiation and it can't be sniped by Jarmen Kell, but it can't earn any experience either. The Robot Tank can't be equipped with drones like other USA tanks can, but it can automatically repair itself on the battlefield. The Drone Armor Upgrade makes this unit tougher.

  • Strong Against: Light Vehicles
  • Weak Against: Missiles Armed Infantry, Helicopters, Aircraft

Mortar Humvee

Alexander's Humvee is outfitted with a mortar instead of a machine gun turret. The mortar is effective against tanks and infantry, and can out-range most units. However it is unable to out-range base defences, and is highly inaccurate against fast moving targets. Just like other Humvees, up to five infantry can be transported inside, which then can fire out of the vehicle. It can exchange its mortar for a Vulcan turret with which to engage infantry and airborne units more effectively.

  • Strong Against: Light Vehicles, Tanks, Infantry, Stationary Targets
  • Weak Against: Tanks, Missile Armed Infantry, Helicopters, Aircraft

M163 Vulcan Turret

  • Cost: 300

Permanently trades the Humvee's mortar for a Vulcan weapon which fires in bursts. This turret is effective against infantry and air units.

  • Strong Against: Infantry, Aircraft
  • Weak Against: Tanks, Missile Armed Infantry, Aircraft

Medic Drone

Although nowhere near as versatile as the Ambulance and lacking its biological and chemical agent clean up capabilities, it accomplishes the role of medical support in combat just as well, and at a far lower cost.

  • Strong Against: -Unarmed-
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Repair Drone

The Repair Drone is solely designed for repairing vehicles in its immediate vicinity, and in addition to its repair duties, it is also capable of disarming mines and various explosive devices. As it is a drone itself, it cannot deploy and control an aerial drone, and is completely unarmed.

  • Strong Against: -Unarmed-
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Clear Mines

Orders the unit to clear mines and booby traps within the assigned area.

Plasma Avenger

A variant of the standard Avenger, which uses a plasma-based weapon instead of missiles. The Plasma Avenger is capable of engaging aircraft with its powerful twin plasma cannons, and can paint ground targets with a target designator, giving friendly units a 50% rate-of-fire bonus against that painted unit. The Plasma Avenger is equipped with Point Defense Lasers, as standard with all Avenger vehicles and their variants, to defend itself and nearby units against missiles.

  • Strong Against: Aircraft, Missiles
  • Weak Against: Infantry, Tanks

Sentry Drone

A drone fitted with sensor and camera equipment for area surveillance capable of detecting concealed units. While immobile, it is invisible to most enemies. Furthermore, it can be upgraded with a Machine Gun to engage infantry targets. Like other drones, it benefits from the Drone Armour upgrade, which makes it harder to kill.

  • Strong Against: Infantry
  • Weak Against: Missile Armed Infantry, Tanks, Helicopters, Aircraft

Scan area for enemies

Orders the unit to scan the target area for stealthed enemies.

Enforcer

The Enforcer is an advanced battle tank that fires pulses or streams of Cold Fusion plasma. Though lightly armoured, the plasma it fires is very effective against all types of ground targets. In addition, when plasma pulses are concentrated on a single location, this can result in an unstable eruption of plasma that will move around the battlefield unpredictably, damaging friendly and enemy units alike.

  • Strong Against: Infantry, Light Vehicles
  • Weak Against: Missile Armed Infantry, Helicopters, Aircraft

Plasma Pulse

The Enforcer fires bursts of concentrated plasma. Can create unstable anomalies when multiple bursts hit the same target at the same time.

Plasma Stream

The Enforcer fires a steady stream of plasma, devastating everything it touches.

Plasma Tomahawk

The Plasma Tomahawk Launcher utilizes modified Tomahawk cruise missiles with plasma warheads. Compared to normal Tomahawks, this variant's missiles have a larger area of effect, though it retains the relative lack of mobility and low armour rating. While the missiles take some time to reach their target, they have a sophisticated guidance system capable of guiding them with a high degree of accuracy.

  • Strong Against: Tanks, Buildings
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Ground Attack

Orders the unit to fire its payload on the targeted area. Every artillery piece in ShockWave has this ability.

Launch Waypoint guidance Tomahawk

Fires a waypoint guidance tomahawk that allows other nearby Tomahawks to relay their rockets to the same target.

Lockdown MRLS

An advanced lightly armoured MRLS vehicle with two missile pods capable of firing either two high-explosive Comet Missiles or six EMP Rockets at a target respectively. The Comet Missiles are capable of doing a large amount of damage in a moderately sized area, whereas the EMP Rockets can disable any vehicle or structure affected in a large area. While powerful and versatile, the Lockdown is unable to defend itself at close range and requires an escort.

Ground Attack

Orders the unit to fire its payload on the targeted area. Every artillery piece in ShockWave has this ability.

EMP Rockets

The Lockdown arms six unguided EMP rockets which do average damage to all ground targets and power down buildings and vehicles for a short period of time.

HE Missiles

The Lockdown arms two guided HE missiles which do heavy damage to buildings and vehicles.

Shatterer

An advanced tank that uses ultra-sonic weaponry against land targets. It emits intense sound waves which shatter tanks and buildings alike and which are also fatal to infantry targets. In addition, it can pass through units and structures in its way, damaging them as well. It is fast and capable of hovering over water, but has a long reloading time, is expensive, and lightly armoured.

Microwave Humvee

The Microwave Humvee utilizes a similar microwave array as mounted on the Microwave Tank, however it is mounted on the far more mobile Humvee. It accomplishes the same tasks of clearing out enemy garrisons, disabling enemy structures and incinerating nearby enemy infantry with its microwave field. But like the original vehicle, it is unable to defend itself and therefore should not be sent out alone.

InfantryShockWave/Factions/General Alexander - Aircraft

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