Manual:ShockWave/Factions/General Fai/Vehicles

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ShockWave manual

InfantryShockWave/Factions/General Fai - Aircraft

Contents

Dozer

The Dozer is responsible for constructing China's structures, as well as keeping them repaired when damaged. It can also detect and clear mines and other hidden explosive devices.

  • Strong Against: -Unarmed-
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Clear Mines

Orders the unit to clear mines and booby traps within the assigned area.

Bullfrog

NOTE: Will be added in version 0.96.

The Bullfrog was designed as a fast scouting and transport vehicle. Its purpose is to quickly scout the region as soon as possible and take over important structures with a small strike force. The Bullfrog comes from the factory empty, but can transport three soldiers. While the transport is carrying troops, one of the passengers will man the light machine gun mounted on the vehicle to defend it.

  • Strong Against: Infantry
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Supply Truck

The Supply Truck is a small but relatively fast and cheap vehicle, designed to gather supplies and bring them back to the Supply Center for processing. A single truck can collect $300 worth of supplies before needing to return to unload its cargo.

  • Strong Against: -Unarmed-
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Tiger Shark Tank

Fai's alternative to the Battlemaster tank. The Tiger Shark is a light tank capable of crossing water and doing moderate damage to vehicles and buildings with its cannon. Being built around a completely different design, the Tiger Shark can't be upgraded with the Battlemaster's goodies, but can receive other upgrades. In groups, it receives an improved Horde bonus which can be further improved with the Patriotism upgrade. In addition, the Tiger Shark Propaganda upgrade fits speakers to all Tiger Sharks, making them heal and boost nearby units. The propaganda effect can be increased with Subliminal Messaging.

  • Strong Against: Light Vehicles
  • Weak Against: Missle Armed Infantry, Aircraft, Helicopters

Dragon Tank

A tank fitted with a flamethrower instead of a cannon. The flamethrower makes the Dragon Tank infantry's worst nightmare, and infantry hiding in buildings can be instantly burned out with the Dragon Tank. Its flamethrower can also make a sweeping motion, creating a huge fire wall; the Dragon Tank reduces buildings to ashes in seconds in this mode. Though not built to fight against tanks, it can do significant damage to them. In tank groups, it gets a Horde bonus which can be increased with the Patriotism upgrade. The Black Napalm upgrade makes the Dragon Tank do more damage.

  • Strong Against: Infantry, Garrisoned Infantry, Buildings, Light Vehicles
  • Weak Against: Tanks, Helicopters, Aircraft

Fire Wall

The Dragon Tank sweeps flames in an arc, laying waste to whatever stands in front of it.

Launch Napalm Fuel Blob

The Dragon Tank launches a large blob of highly flammable napalm at the target location, which can be ignited by any weapon by firing at the affected ground.

Gattling APC

A gattling vehicle more suited to Fai, since it can carry two troops to the front lines. Trading its treads for wheels, it is faster yet more vulnerable to attack than the standard Gattling Tank. The barrel needs some time to spin up before it reaches its full potential. In tank groups, it gets a Horde bonus which increases its rate of fire; this bonus can be increased with the Patriotism upgrade. The Chain Guns upgrade replaces the four-barreled gattling gun with a six-barreled version, giving it damage boost.

  • Strong Against: Infantry, Aircraft, Helicopters, Light Vehicles
  • Weak Against: Tanks, Missle Armed Infantry

Assault Troop Crawler

The Assault Troop Crawler comes with eight Minigunners, who can fire out of the vehicle's fireports. It is fitted with detection apparatus that allows it to detect stealthed units in the vicinity, and a propaganda tower that heals and boosts troops around it. Though its armour isn't too thick, it is an utter nightmare for aircraft and infantry. The troops inside survive even if the Troop Crawler is destroyed.

Attack Outpost

An upgraded version of the Listening Outpost which fills in the role of an early warning system against stealthed enemies. When it is stationary, it deploys its radar dish which reveals stealthed units in a large radius and activates its stealth generator. It comes with two Tank Hunters out of the factory by default which can use the Outpost's fire ports to defend it against enemy threats. In contrast to the Listening Outpost, the Attack Outpost can carry a maximum of four troops instead of two and sports considerably tougher armour.

Battle Fortress

A heavy vehicle with fireports that allows eight soldiers inside to fire from inside the safety of the vehicle's well-armoured belly. Though it doesn't come with any soldiers when built, it comes with a heavy gattling gun, which is effective against infantry. When destroyed, the infantry inside survive, be it heavily injured.

Inferno Cannon

The Inferno Cannon is China's main mobile artillery. It fires napalm shells which are deadly to infantry and do good damage against buildings and vehicles. They are especially useful in groups of five, since five shells aimed at the same target create a powerful firestorm. Its damage can be increased with the Black Napalm upgrade.

  • Strong Against: Infantry, Defenses, Buildings, Stationary Targets
  • Weak Against: Tanks, Helicopters, Aircraft, Missle Armed Infantry

Ground Attack

Orders the unit to fire its payload on the targeted area. Every artillery piece in ShockWave has this ability.

Berserk MLRS

The fifteen rocket tubes on this artillery unit can be discharged one at a time, three at a time or all at once, which makes this unit capable of continuous, pressing fire or a barrage of complete destruction. However, the more rockets are fired at a time, the longer it takes for the Berserk to fire again. The rockets are effective against everything on the ground.

  • Strong Against: Defenses, Buildings, Stationary Targets
  • Weak Against: Tanks, Helicopters, Aircraft, Missle Armed Infantry

Ground Attack

Orders the unit to fire its payload on the targeted area. Every artillery piece in ShockWave has this ability.

Single Fire mode

The Berserk fires one rocket every two seconds.

Burst Fire mode

The Berserk fires three rockets every six seconds.

Barrage Fire mode

The Berserk fires fifteen rockets every thirty seconds.

ECM Tank

The ECM Tank uses a powerful dampening field to distort the flightpath of enemy missiles and can channel its energy to shut down all electronics on an enemy vehicle for as long as it is targeted.

  • Strong Against: Tanks, Missile Armed Infantry
  • Weak Against: Tanks, Helicopters, Aircraft

Disable Vehicle

The ECM focuses its energy into a jamming beam to deactivate another vehicle, this deactivates the missile deflection as long as it's active.

Free Fire mode

Orders the ECM Tank to fire the jamming beam at will, sacrificing the missile deflection shield.

Hold Fire mode

Orders the ECM Tank to hold fire and keep deflecting missiles.

Hack Van

The Hack Van is an armored vehicle that offers protection for hackers while they hack inside. Fai's Hack Van is stealthed when stationary.

InfantryShockWave/Factions/General Fai - Aircraft

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