Manual:ShockWave/Factions/General Ironside/Upgrades

From FSDB

Jump to: navigation, search
ShockWave manual

StructuresShockWave/Factions/General Ironside - Generals abilities

Contents

Capture Building

Allows Rangers to capture enemy structures and tech buildings.

TOW Missile

This will upgrade Bradleys with TOW Missiles, allowing them to attack air units as well as do more damage against ground targets.

Advanced Training

Advanced Training will make units gain veterancy at twice the usual speed.

Drone Armor

Adds an armour bonus to all drones, including the Predator Drone.

Supply Lines

Will increase the efficiency of supply gathering, making Supply Trucks and also Oil Derricks bring in more supplies per load.

Burton's Special Equipment

Colonel Burton recieves additional weaponry in the form of High Explosive Rounds, which he can fire with his Anti Material Rifle. The Burtons of other factions also receive other kinds of weaponry from this upgrade.

Chemical Suits

Chemical Suits help protect infantry from harmful radiation and toxins, reducing the damage they take from such environmental hazards.

Sabre Missiles

Equips the Wraith and the Mammoth with Missile Launchers. The Wraith recieves a launcher which fires four guided missiles against ground and air targets, the Mammoth recieves two Pods which fire two unguided rockets each at ground targets only.

Mammoth Energy Shields

All Mammoth Tanks receive shield emitters, which are capable of stopping missile-based weapons by incinerating their targeting systems and fuse before they can cause any damage.

Mother Of All Bombs

Upgrades the Fuel Air Bomb to the Mother Of All Bombs.

StructuresShockWave/Factions/General Ironside - Generals abilities

Personal tools
Fallout Studios