Manual:ShockWave/Factions/General Juhziz/Upgrades
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Contents |
Capture Building
Allows Rebels to capture enemy structures and tech buildings. |
Scorpion Rocket
Mantis Tanks receive an additional rocket attack, allowing them to do more damage to their targets. |
High Explosive RPG Rockets
Gives RPG Troopers a high-explosive RPG, which can be used as a special ability. |
HE Shells
Equips all Scorpions, ZSU-57s and Marauders with high-explosive shells, which do more damage. |
Fortified Structure
All buildings and defences are fortified with barbed wires and sandbags, giving them stronger armor. |
Arm The Mob
Arms all Angry Mobs with AK-47s and Molotov cocktails, increasing both their range and their firepower. |
Demolitions Ability
Upgrades every unit and base defence with explosives. These are detonated when the unit or building is destroyed, damaging all enemy units nearby. |
AP Bullets
Equips Jarmen Kell, Rebels and Technicals with armor piercing bullets, increasing their damage by 25%. |
AP Rockets
Equips RPG Trooper, Mantis Tank, Rocket Buggy, Marauder Tank, BRDM-1, Stinger Site and Tunnel Network rockets with armor piercing warheads, increasing their damage. |
Junk Repair
Allows all GLA vehicles to slowly repair themselves over time. |
Buggy Ammo
Rocket Buggies gain additional rocket pods, allowing them to fire more missiles per salvo. |
Radar Van Scan
Radar Vans recieve an additional radar dish. This allows them to uncover a portion of fog of war, revealing all stealthed enemy units within the scan radius. |
Worker Shoes
The Workers finally get the shoes they asked for. With those they move faster and gather more supplies on each run. |
KSVK Sniper Rifle
Jarmen Kell gets a powerful KSVK Sniper Rifle. With it he has the ability to snipe helicopter pilots as well as disabling buildings by severing their power lines. |
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