Manual:ShockWave/Factions/General Kwai/Vehicles

From FSDB

Jump to: navigation, search
ShockWave manual

InfantryShockWave/Factions/General Kwai - Aircraft

Contents

Dozer

The Dozer is responsible for constructing China's structures, as well as keeping them repaired when damaged. It can also detect and clear mines and other hidden explosive devices.

  • Strong Against: -Unarmed-
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Clear Mines

Orders the unit to clear mines and booby traps within the assigned area.

Bullfrog

NOTE: Will be added in version 0.96.

The Bullfrog was designed as a fast scouting and transport vehicle. Its purpose is to quickly scout the region as soon as possible and take over important structures with a small strike force. The Bullfrog comes from the factory empty, but can transport three soldiers. While the transport is carrying troops, one of the passengers will man the light machine gun mounted on the vehicle to defend it.

  • Strong Against: Infantry
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Large Supply Truck

A bigger version of the standard Supply Truck, able to carry $450, which it carries from Supply Docks to Kwai's Supply Centers.

  • Strong Against: -Unarmed-
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Battlemaster Tank

An upgraded version of the standard Battlemaster which is effective against vehicles and buildings. To not damage each other when firing on infantry close to tanks, Battlemasters use a machine gun (which does the same amount of damage as its main gun). Groups of Battlemasters receive a Horde bonus which increases their rate of fire. The Battlemaster has a substantial upgrade potential. They can be equipped with Uranium Shells to increase their damage and nuclear engines which increase their speed, but let them explode violently when destroyed. Nationalism improves the Horde bonus. General Kwai's advanced Autoloaders let them fire three shells in a row and Reactive Armour adds special armour plating which makes them tougher to kill. Kwai's Battlemasters start as veterans.

  • Strong Against: Light Vehicles
  • Weak Against: Missle Armed Infantry, Aircraft, Helicopters

Dragon Tank

A tank fitted with a flamethrower instead of a cannon. The flamethrower makes the Dragon Tank infantry's worst nightmare, and infantry hiding in buildings can be instantly burned out with the Dragon Tank. Its flamethrower can also make a sweeping motion, creating a huge fire wall; the Dragon Tank reduces buildings to ashes in seconds in this mode. Though not built to fight against tanks, it can do significant damage to them. The Black Napalm upgrade makes the Dragon Tank do more damage. Kwai's Dragon Tanks start as veterans.

  • Strong Against: Infantry, Garrisoned Infantry, Buildings, Light Vehicles
  • Weak Against: Tanks, Helicopters, Aircraft

Fire Wall

The Dragon Tank sweeps flames in an arc, laying waste to whatever stands in front of it.

Launch Napalm Fuel Blob

The Dragon Tank launches a large blob of highly flammable napalm at the target location, which can be ignited by any weapon by firing at the affected ground.

Gattling Tank

China's main anti-aircraft and anti-infantry unit. The big gattling gun installed on it does little damage against heavily armoured targets but works very well against aircraft, infantry and light vehicles. The barrel needs some time to spin up before it reaches its full potential. In tank groups, it gets a Horde bonus which increases its rate of fire. The Chain Guns upgrade replaces the four-barrelled gattling gun with a six-barrelled version, giving it a higher rate of fire. Kwai's Gattling Tanks start as veterans, and are plated with slightly tougher armour.

  • Strong Against: Infantry, Aircraft, Helicopters, Light Vehicles
  • Weak Against: Tanks, Missle Armed Infantry

Troop Crawler

The power of China's infantry is best felt when they are massed and the Troop Crawler is the ideal way to do that. It comes with six Red Guards by default. The troops inside survive even if the Troop Crawler is destroyed. The Troop Crawler is also fitted with detection apparatus that can detect stealthed units around it. Kwai's Troop Crawler is smaller than the regular design and can only hold six infantry, because infantry are a rather rare occurrence within his ranks.

Listening Outpost

The Listening Outpost fills in the role of an early warning system against stealthed enemies. When it is stationary, it deploys its radar dish which reveals stealthed units in a large radius and activates its stealth generator. It comes with two Tank Hunters out of the factory by default which can use the Outpost's fire ports to defend it against enemy threats.

Warmaster Tank

A medium tank with a powerful cannon, which is effective against buildings and vehicles, as well as napalm rockets that are effective against infantry. With its excellent armour and being more versatile and having better range than a Battlemaster, the War Master is a jack-of-all-trades. It is quite slow and expensive, though. In groups, it gets a Horde bonus which makes it fire more rapidly; the Nationalism upgrade increases this bonus. Reactive Armour makes it even more difficult to destroy, and Black Napalm increases the damage its napalm missiles do. Uranium Shells increase their damage and Nuclear Tanks fit them with nuclear engines which increase their speed, but let them explode violently when destroyed. War Masters start as veterans.

  • Strong Against: Infantry, Light Vehicles
  • Weak Against: Helicopters, Aircraft, Missle Armed Infantry

Launch Napalm Rockets

The War Master fires its napalm rockets at the targeted location.

Reaper Tank

The Reaper is a big tank with two giant gattling guns fixed to its front, designed to smash through enemy defences. Using armour piercing, high-calibre ammunition fired at very high speeds, the Reaper is good against anything on the ground. Its barrels need to spin up before they fire at full speed, and the tank needs to rotate itself completely to engage a target, since its barrels can't turn. Though heavy with thick, strong armour, it is surprisingly fast for such a big tank. It's size allows it to crush vehicles, and it's speed makes it even more terrifying. To increase its effectiveness, the Reaper has special electronic circuits which are resistant to light EMP and ECM effects. Its damage can be upgraded with Chain Guns, its armour with Reactive Armour and its speed with a nuclear engine. Due to the immense recoil generated by its gattling weapons, it can't fire on aerial targets, since aiming the weapon up would make the recoil force the tank into the ground.

  • Strong Against: Infantry, Tanks, Light Vehicles, Buildings, Defenses
  • Weak Against: Helicopters, Aircraft, Missle Armed Infantry

Emperor Overlord

A redesigned version of the Overlord, with a modified turret that allows a propaganda tower (with which it comes by default) to be installed on it in addition to a radar dish or gattling cannon. Apart from these individual upgrades, all Emperors can be equipped with Uranium Shells to increase their damage, and with nuclear reactors to increase their speed. Subliminal Messaging increases the bonuses its propaganda tower provides and Reactive Armour gives them an even harder skin to crack. The massive weight and size of this war machine makes it possible to crush lighter tanks by simply driving over them. Though extremely powerful, it costs a substantial amount of money and moves slowly. Emperor Overlords start as veterans.

  • Strong Against: Tanks, Light Vehicles, Infantry
  • Weak Against: Helicopters, Aircraft, Missle Armed Infantry

Gattling Cannon

  • Cost: 900

A remote controlled Gattling Cannon is installed onto the Overlord to use against infantry and airborne threats.

Radar Station

  • Cost: 300

Installs a satellite dish on the Overlord's turret. The satellite uplink not only reveals nearby stealthed units but also serves as a back-up to uphold the minimap in case the Command Center is destroyed.

Advanced ECM Tank

The ECM Tank uses a powerful dampening field to distort the flightpath of enemy missiles and can channel its energy to shut down all electronics on an enemy vehicle or defence for as long as it is targeted. This advanced version has a significantly increased range, allowing it to disable vehicles and even defences from a safe distance.

  • Strong Against: Tanks, Light Vehicles, Buildings, Missile Armed Infantry
  • Weak Against: Tanks, Helicopters

Disable Vehicle

The ECM focuses its energy into a jamming beam to deactivate another vehicle or defence from a long distance; this deactivates the missile deflection as long as it's active.

Free Fire mode

Orders the ECM Tank to fire the jamming beam at will, sacrificing the missile deflection shield.

Hold Fire mode

Orders the ECM Tank to hold fire and keep deflecting missiles.

Hack Van

The Hack Van is an armoured vehicle that offers protection for hackers while they hack inside.

InfantryShockWave/Factions/General Kwai - Aircraft

Personal tools
Fallout Studios