Manual:ShockWave/Factions/Prince Kassad/Infantry

From FSDB

Jump to: navigation, search
ShockWave manual

ShockWave/Factions/Prince Kassad - Vehicles

Contents

Worker

Workers are the GLA's construction and supply units, responsible for building GLA bases and keeping them supplied. In addition they can be used to clear minefields and booby traps, and to repair or rebuild damaged or destroyed structures. A single worker can carry about 75$ worth of supplies, but can be upgraded with Worker Shoes to carry more as well as walk faster.

  • Strong Against: -Unarmed-
  • Weak Against: Anti-Infantry Vehicles, Infantry, Helicopters, Aircraft

Clear Mines

Orders the unit to clear mines and booby traps within the assigned area.

Stealth Rebel

  • Cost: 200
  • Built at: Barracks
  • Requires: -

The Stealth Rebel is Kassad's main infantry unit. He is equipped with an assault rifle, and Molotov cocktails. When not shooting, the Stealth Rebel is invisible. The AP Bullets upgrade increases the damage the Stealth Rebel does.

  • Strong Against: Infantry, Light Vehicles
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Capture Building

Orders the Rebel to capture a building, to be used by the GLA.

Machine Gun mode

Orders the Rebel to use his assault rifle to attack enemies.

Molotov Cocktail mode

Orders the Rebel to use Molotov cocktails to attack enemies.

Stealth RPG Trooper

  • Cost: 300
  • Built at: Barracks
  • Requires: -

Kassad's anti-tank soldier, armed with an RPG launcher that can be used on vehicles and aircraft alike. He can be upgraded to use a Stinger missile launcher, which travels much faster and further. The AP Rockets upgrade increases the damage the RPG Trooper does.

Two of these come out of a newly built Tunnel Network.

  • Strong Against: Light Vehicles, Tanks, Aircraft
  • Weak Against: Anti-Infantry Vehicles, Infantry

Terrorist

  • Cost: 200
  • Built at: Barracks
  • Requires: -

GLA Terrorists are suicide soldiers equipped with powerful explosives. Upon reaching enemy units they detonate their explosives, doing a large amount of damage in a large area. Terrorists are highly effective against all ground targets, but are easily killed by most weaponry. To aid in him reaching his target, he can commandeer a civilian vehicle and wire it with explosives.

  • Strong Against: Infantry, Light Vehicles, Tanks, Buildings
  • Weak Against: Infantry, Anti-Infantry Vehicles, Helicopters, Aircraft, Base Defences

Detonate Now

Orders the unit to detonate at the current location.

Car Bomb

The Terrorist enters a civilian vehicle and rigs it with explosives.

Rocket Sniper

A skilled infantryman armed with a long-range RPG launcher trained at firing this weapon up into the sky to bombard enemy targets with. The advantage over normal RPG fire is that the rockets travel much further this way; the disadvantage is that aiming takes considerably more time. Because of this, the Rocket Sniper needs a bit of time to aim before he can fire, making moving targets hard to hit.

  • Strong Against: Infantry, Light Vehicles, Tanks
  • Weak Against: Helicopters, Aircraft

Ground Attack

Orders the Rocket Sniper to fire his Rocket at the designated target.


Assassin

Kassad gave some of his most experienced soldiers sniper training through Jarmen Kell. Assasins are armed with a sniper rifle and a camo net, and they roam around the battlefield always looking for enemy soldiers to snipe.

  • Strong Against: Infantry
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Stealth Hijacker

  • Cost: 600
  • Built at: Barracks
  • Requires: -

The Hijacker is a skilled assassin who can hijack enemy vehicles by killing the pilot and putting himself behind the wheel. Note that vehicles with a garrison (i.e. Troop Crawler), vehicles without drivers (i.e. Robot Tank) and Dozers cannot be hijacked. This Hijacker is different to the normal GLA Hijacker in that it remains stealthed even while moving, and that is costs more.

Hijack Vehicle

The Hijacker is ordered to hijack one specific enemy vehicle.

Fundamentalists

Fundamentalists are Kassad's equivalent of Angry Mobs. They are better trained and coordinated, and can enter structures, vehicles or Tunnel Networks. They can also be camouflaged by GPS Scrambling and come in groups of five. However unlike the Angry Mob, they cannot replace lost members over time.

  • Strong Against: Infantry, Light Vehicles, Tanks, Buildings
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Saboteur

The Saboteur is a stealthed specialist trained for infiltration and sabotage. He can climb cliffs and enter enemy structures, which has different effects depending on what structure it is.

Sabotage

Orders the Saboteur to sabotage a specific building. Depending on the structure, it can do one of the following:



  • Power Plant > shuts off the power of the whole base for 30 seconds
  • Supply Center > steals 2000 $ from the enemy's account
  • Command Center > resets the countdown on the owner's General Abilities
  • Superweapon > resets countdown

Jarmen Kell

Jarmen Kell is the hero of the GLA. Being an unrivalled marksman and expert in stealth, he can take on any enemy infantry he encounters. With his incredible aiming skills he can also kill the driver of enemy vehicles, making them neutral and ready for capture with only one shot. Additionally he can be armed with a powerful KSVK sniper rifle. With this he can also snipe pilots out of aircraft, making them crash to the ground, and sever the power lines of enemy buildings.

  • Strong Against: Infantry
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Kill Vehicle crew

Jarmen Kell uses his aiming skills to kill a vehicle's driver, leaving the vehicle empty and ready to be captured by anyone.

Kill Pilot

Jarmen Kell uses his aiming skills and the power of his KSVK to kill the pilot of an enemy helicopter or plane. Out of control, the aircraft crashes into the ground taking any passengers with it.

Sever Power Line

Jarmen Kell uses his aiming skills and the power of his KSVK to sever the power lines of an enemy building.

Mobile Anti-Tank Gun

  • Cost: 600
  • Built at: Barracks
  • Requires: -

A mobile Anti-Tank Gun carried by two workers and operated by one Rebel. It has to deploy before firing. Very useful for ambushes against enemy tanks.

  • Strong Against: Light Vehicles, Tanks
  • Weak Against: Helicopters, Aircraft

Deploy

The workers deploy the AT Gun and make it ready to fire.

Undeploy

The AT Gun gets undeployed to move it to another location.

ShockWave/Factions/Prince Kassad - Vehicles

Personal tools
Fallout Studios