Manual:ShockWave/Factions/USA/Infantry
From FSDB
| ShockWave manual |
|---|
ShockWave/Factions/USA - Vehicles →
Contents |
Ranger
These highly-trained, well-equipped soldiers are the basic US infantry unit. Rangers are highly effective against infantry, and can capture neutral or enemy buildings, or clear out any enemy infantry garrisoned inside a building with flashbang grenades. Additionally, Rangers can rappel down from Chinooks and into buildings, killing any enemy infantry inside.
Capture Building
Orders the Ranger to capture a building. Machine Gun modeMakes the Ranger use his machine gun to engage enemy units. Flash Bang mode
Makes the Ranger use flash bangs to engage enemy forces; these can clear a single enemy unit from garrisons each. |
Missile Defender
Missile Defenders are highly-trained, well-equipped soldiers capable of destroying enemy tanks, vehicles and aircraft. In addition, they can make use of a laser marker mounted on the rocket launcher that increases the rate of fire and range of their missile launcher against a designated target.
Laser Missile AttackThe Missile Defender uses a laser to lock onto the designated target. The Missile Defender gets a rate of fire boost, as well as a range increase against that target. |
Marine
Marines are highly-trained, well-equipped soldiers armed with a powerful machine gun highly effective against infantry, as well as light vehicles. They can also make use of explosive C4 charges and plant them on enemy vehicles or structures, dealing tremendous damage to those targets.
C4 AttackThe Marine plants a powerful C4 charge onto the designated target. It will detonate after 5 seconds. |
Pathfinder
Available only to higher ranked generals, Pathfinders are highly-trained, specialized anti-infantry scouts capable of killing enemy infantry in a single shot. They can detect hidden enemy units, and are themselves extremely difficult to detect by any means. Though extremely effective against other infantry and invisible when not moving, Pathfinders are unable to defend themselves agianst enemy vehicles or aircraft, and once detected, are extremely vulnerable to attack.
|
Colonel Burton
Colonel Burton is a covert ops and demolitions specialist; one of the finest soldiers in the United States armed forces. Armed with a heavy machine gun and several demolitions charges, he can effectively level an enemy base or take an entire enemy force on his own. He is undetectable by normal means, and can silently and swiftly kill enemy infantry with his combat knife. He can also be equipped with a grenade launcher, which allows him to safely destroy enemy base defences. Burton is very difficult to kill, but can be overwhelmed by large enemy forces, and is vulnerable against snipers and aircraft.
Machine GunSelects Burton's machine gun. This weapon is most suited for attacking infantry, though it is effective against other ground targets as well. KnifeSelects the knife, for making stealthy infantry kills. Grenade Launcher
Selects the Grenade Launcher. This long-ranged weapon is effective against all ground targets. Timed Demo ChargePlaces a timed demo charge on the selected target. The charge will detonate after twenty seconds. Remote Demo ChargePlaces a remote demo charge on the selected target. The charge will not detonate until the Detonate Charges ability is used. If Colonel Burton is killed before he detonates them, any placed remote demo charges will disappear. Detonate ChargesImmediately detonates all Remote Demo Charges that have been placed. |
















